Godot
Vulnerabilities
7
Known exploited
1
Max CVSS
9.8
Top EPSS
0.5063
Severity breakdown
Critical
1
High
6
Medium
0
Low
0
Also matched as (raw): godot
Top vulnerabilities
CVE-2019-10069In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
CVE-2022-34300In tinyexr 1.0.1, there is a heap-based buffer over-read in tinyexr::DecodePixelData.
CVE-2019-2126In ParseContentEncodingEntry of mkvparser.cc, there is a possible double free due to a missing reset of a freed pointer. This could lead to remote code execution with no additional execution privileges needed. User interaction is needed for exploitation. Product: Android. Versions: Android-7.0 Android-7.1.1 Android-7.1.2 Android-8.0 Android-8.1 Android-9. Android ID: A-127702368.
CVE-2020-15999Heap buffer overflow in Freetype in Google Chrome prior to 86.0.4240.111 allowed a remote attacker to potentially exploit heap corruption via a crafted HTML page.
CVE-2021-26826A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
CVE-2021-26825An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
CVE-2016-9969In libwebp 0.5.1, there is a double free bug in libwebpmux.